VICIOUS CIRCLE-the jobhunting board game
|how it started|
|i wanted a bit more character and style|
and I wanted to sue illustrator to develop my skills with this software
and also because at this stage I wanted to create this almost entirely digitally
|I wanted to call it 'SWINGS AND ROUNDABOUTS'|
thinking about how that idea of going back and forth and reflect the process of getting a job
|becoming more refined|
Even though I was doing this digitally i didnt want it to be 100% perfect and neat
but still wasnt quite working
At this stage, during a tutorial I was given the brilliant suggestion
-regarding my previous work, aspirations and interests-
to make the aesthetic of my overall paper to look much more
punky, rough+ready, fanzine-y kind of style !
brilliant. to me this translates as pretty much-refining and practicing exactly what i love looking at
think is great and enjoy doing.
using hand made elements, imperfections, texture, printmaking, craft etc etc
but this also stumped me to think I need to rise to the challenge and complete something I like.
from this point on i think i should of been much more drastic.
I think i should of done much more hand made elements in my balance of hand made and digital
having said that i felt this stage of outcomes are still successful
|after a few more library sessions I started refining the style|
I wanted ot go for simple 2 colours, i quite like self imposed restrictions
but also using that element of simplicity with the colour
to contribute to the style
|started using illustrator to play with the type|
first time ive done this
|really working further on this, at this stage i thought of 'the vicious circle' after|
reveiwing my research and furthering the copy
i felt that calling it this also gave me a solid guide for how to lay it out!
|close to being done, more refined, but I feel this stage would of benefitted from much more manual input|